ARC Raiders Armor System Explained — Slots, Durability & Upgrading

Armor System Quick Reference
| Slot | Coverage Area | Priority | Key Stat |
|---|---|---|---|
| Head (Helmet) | Head — protects against headshot multiplier damage | High — 2nd priority to fill | Headshot damage reduction |
| Chest (Chest Plate) | Torso — largest body area, most hit coverage | Highest — fill first always | Overall damage absorption |
| Legs (Leg Guards) | Lower body — movement damage, falls | Medium — 3rd priority | Movement and fall damage reduction |
| Hands (Gloves/Arm Guards) | Arms — weapon handling protection | Low — fill last | Weapon stability, minor damage reduction |
| Durability | Degrades per hit absorbed; 0 = no protection | Monitor throughout raid | Remaining protection capacity |
| Repair Location | Stella Montis workshop — between raids | Always repair before deploying | Restores durability to cap |
| Upgrade Location | Stella Montis workshop — crafted armor only | After basic crafting complete | Improves base stats, adds properties |
The Four Armor Slots and Their Importance
ARC Raiders uses a four-slot armor system that protects distinct body regions: head, chest, legs, and hands. Each slot independently absorbs damage hits to that body region, reducing the damage that reaches your health pool. The chest slot is the most impactful because the torso is the largest target area — most automatic fire and ARC machine attacks will land body shots, and chest armor intercepts the majority of these. Leaving any slot empty means that region receives full unmitigated damage.
Head armor is the second most critical slot because headshots carry a damage multiplier both from other Raiders and from certain ARC attacks. A headshot against an unarmored head can be immediately lethal, while a headshot against even basic helmet protection is significantly more survivable. The head slot should be filled before worrying about leg or hand armor in all circumstances.
Leg armor reduces damage from lower-body hits and also provides some mitigation against fall damage — relevant when navigating multi-floor industrial buildings where dropping from height is sometimes the fastest movement option. Hand armor has the smallest impact on survival but provides minor protection and may affect weapon handling statistics in some configurations. Fill legs before hands, and fill both before spending resources upgrading head or chest armor to the next tier.
Durability — How Armor Degrades
Every armor piece has a durability value that decreases as it absorbs incoming damage. When armor absorbs a hit, it reduces the damage reaching your health but also loses some of its own durability in the process. As durability decreases, the armor's protective effectiveness also decreases — a chest plate at 50% durability provides less protection than the same piece at full durability, even though it's the same item. Running degraded armor is meaningfully worse than running the same armor at full health.
When an armor piece reaches zero durability, it stops providing protection entirely. It doesn't break off your character — you still technically 'have' it equipped — but it provides no damage mitigation whatsoever. This is a common trap: players notice their armor is getting low but don't repair between raids, then wonder why they're dying faster than expected. Checking armor durability before deploying and repairing at the workshop should be part of your standard pre-raid routine.
Armor durability does not regenerate on its own. Without active repair at Stella Montis, each raid session further degrades your armor. Consecutive sessions without repair compound the durability loss, and armor that seemed adequate in session one may be nearly useless by session three. Establish a habit of repairing immediately upon returning to Stella Montis, before selling loot or visiting traders.
Durability Management Best Practices
- Check all armor durability values before deploying — never start a raid with degraded armor
- Repair at Stella Montis workshop after every raid session where you took significant damage
- If armor drops below 30% durability mid-raid, consider cutting the run short — degraded armor increases death risk substantially
- Carry a spare armor piece in your backpack for critical slots (chest, head) on high-risk runs if inventory allows
- Repair costs materials or Credits depending on the armor tier — keep repair resources available at all times
- High-tier armor at 50% durability may still outperform basic armor at full durability — check protection values, not just durability percentage
Repairing vs Replacing Armor
When armor is damaged, you have two choices: repair it at the workshop or replace it with a new piece. For crafted armor that you've upgraded and invested resources into, repair is almost always correct — the investment in that piece makes it worth maintaining. For basic found armor with no upgrades, calculate whether the repair cost is lower than the replacement cost through either crafting or trading. Often, basic armor is cheap enough to replace rather than repair, especially at early tiers.
Fully depleted armor (zero durability) can still be repaired, but the cost increases with the damage sustained. If an armor piece has been running at low durability across multiple raids, the accumulated repair cost may approach or exceed the cost of crafting a fresh replacement. Monitor this threshold and make replacement decisions before repair costs become uneconomical.
Workshop Upgrades — Enhancing Crafted Armor
Crafted armor can be upgraded at the Stella Montis workshop to improve its base stats, increase its durability cap, or add secondary properties that basic armor lacks. Upgrades consume additional crafting materials and are applied permanently to the specific armor piece. This investment makes upgraded crafted armor significantly more valuable than equivalent-tier found armor — you're essentially creating a customized version of the base item.
The upgrade path for armor follows a consistent structure: first-tier upgrades typically improve the base protection value and durability cap, making the armor tougher in both impact resistance and longevity. Second-tier upgrades may add properties like energy resistance, improved head protection efficiency, or reduced fall damage. Third-tier upgrades, when available, push the item into performance ranges that approach the next gear tier.
Upgrade decisions should be informed by your progression stage. Don't invest heavily in upgrading armor you're about to replace — upgrades don't transfer between armor pieces. Upgrade armor when you've confirmed it's at your current target tier and you expect to use it for multiple upcoming sessions. The sweet spot is applying upgrades after you've been using an armor piece effectively for several raids and before you start feeling the gear ceiling of that tier.
Armor Upgrade Priority Order
| Slot | Recommended pick | Why / notes |
|---|---|---|
| Step 1 | Fill all 4 armor slots (any tier) | Complete coverage before any upgrades |
| Step 2 | Craft basic chest armor (if not already crafted) | Crafted > found for upgrade potential |
| Step 3 | Apply Tier 1 upgrade to chest armor | Highest return on investment |
| Step 4 | Craft basic helmet (if not already crafted) | Headshot protection is critical |
| Step 5 | Apply Tier 1 upgrade to helmet | Especially important in PvP-active zones |
| Step 6 | Upgrade leg and hand armor to Tier 1 | Lower priority but completes your protection profile |
| Step 7 | Upgrade chest and helmet to Tier 2 | Only after all slots are at Tier 1 minimum |
Frequently asked questions
Does armor need to be equipped to degrade in ARC Raiders?
Yes. Armor only degrades when equipped and absorbing hits during a raid. Armor stored in your Stella Montis stash does not degrade. This is why keeping a backup set of armor in your stash is valuable — it's always in pristine condition when you need it.
Can you repair armor during a raid?
Standard armor cannot be repaired mid-raid. Durability lost during a raid session is permanent until you return to Stella Montis and use the workshop repair function. Some utility items or consumables may exist that provide temporary durability patches, but full repair requires the workshop.
What is the maximum number of armor slots you can fill in ARC Raiders?
The standard armor system has four slots: head, chest, legs, and hands. All four can be filled simultaneously. There is no option to add additional armor pieces beyond these four slots through normal progression.
Does higher-tier armor always provide more protection?
Higher-tier armor provides higher base protection values, but durability matters as much as tier. A fully repaired mid-tier armor piece may outperform a higher-tier piece at 20% durability. Always maintain your current armor tier at high durability before pursuing tier upgrades.
Can found armor be upgraded at the workshop?
Generally, only crafted armor can receive workshop upgrades. Found armor pieces provide base protection but cannot be enhanced through the upgrade system. This is one of the primary advantages of crafting your own gear versus using found equipment.
Sources & verification
Continue this guide path
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- ›ARC Raiders Best Early Game Builds — Starter Gear RecommendationsStarting out in ARC Raiders? These early game build recommendations get you into raids with effective, affordable gear that won't devastate your progression if you lose it.
- ›ARC Raiders Mid-Game Build Guide — Best Weapons & Gear for Level 15-30The mid-game is where ARC Raiders' progression accelerates dramatically. Learn the best weapon and gear choices for the level 15-30 range, how to manage the transition from basic to crafted equipment, and how to prioritize your upgrade path.
- ›ARC Raiders Recycling Guide — What to Recycle vs Sell vs KeepThe recycler at Stella Montis is one of the most underutilized tools for new Raiders. Learn which items to recycle for maximum crafting component value, which to sell to traders for Credits, and which to keep for your own use.
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