Palworld Syndicate Tower Clearing Guide — All 5 Boss Strategies

Tower Boss Roster Overview
| Tower # | Boss & Pal | Element | Recommended Lv | Weak To |
|---|---|---|---|---|
| 1 | Zoe & Grizzbolt | Electric | Lv 15–18 | Ground |
| 2 | Lily & Lyleen | Plant | Lv 25–28 | Fire / Ice |
| 3 | Axel & Orserk | Electric/Dragon | Lv 30–35 | Ground / Ice |
| 4 | Marcus & Faleris | Fire | Lv 35–40 | Water |
| 5 | Victor & Shadowbeak | Dark | Lv 40–45 | Neutral / Dragon |
| 6 | Saya & Selyne (Sakurajima) | Dark/Neutral | Lv 45–55 | Dragon / Dark |
| Bonus — Bjorn | Bellanoir (raid) | Dark | Lv 50+ | Dragon |
Tower 1 — Zoe & Grizzbolt (Electric)
Zoe is the first tower boss, located in the Rayne Syndicate Tower on the western continent. She fights with a Grizzbolt — a large bipedal Electric-type Pal that uses ranged Electric blasts and short-range punches. Total HP pool is roughly 30,000 — manageable with a competent Lv 15 team.
Strategy: bring a Ground-type Pal (Mau Cryst, Tombat, or Anubis if you can rush it). Ground-type attacks are super-effective against Electric. Keep your distance from Grizzbolt's lightning strikes (large telegraphed AOE circles) and Zoe's submachine gun fire. Use the pillars in the arena for cover when reloading.
Recommended weapon: Pump-Action Shotgun (close range) or Crossbow (ranged). Bring 100+ rounds of ammo. Ammo conservation is more important here than DPS — Zoe phases include long invulnerability windows where firing wastes ammunition. Wait for telegraphed attack recoveries before committing.
Tower 2 — Lily & Lyleen (Plant)
Lily is the Brothers of the Eternal Pyre Tower boss. Lyleen is a tall Plant-type Pal with healing abilities and AOE plant attacks. Total HP is roughly 80,000 — the fight takes longer than Zoe but is mechanically simpler.
Strategy: Fire or Ice type Pal — Foxparks (Fire), Penking (Ice), or Suzaku if accessible. Fire is super-effective against Plant; Ice deals decent damage to Plant Pals as well. Lyleen will use 'Soothing Power' to heal herself periodically — burst her down during her offensive phases to outpace heals.
Recommended weapon: Musket (high damage per shot offsets her heal) or Single-Shot Rifle if available. Aim for headshots on Lily (the human boss) for bonus damage. The arena is more open than Zoe's, allowing flanking.
Tower 3 — Axel & Orserk (Electric + Dragon)
Axel is the Free Pal Alliance tower boss on the southern continent. Orserk is an Electric + Dragon hybrid Pal — fast, mobile, and aggressive. Total HP roughly 120,000.
Strategy: this is where breeding really pays off. Bring an Ice + Ground combo (Frostallion if rushed early, or Penking + Tombat as a budget option). Ice hits the Dragon side; Ground hits the Electric side. Both deal super-effective damage on this boss.
The mobility makes this fight harder than the previous two. Orserk teleports and dashes — use the central pillar for cover and force the fight into close range where it commits to melee. Axel uses an Assault Rifle (high DPS) and is the higher-priority kill target. Stagger his shooting by interrupting with grenades. The Crossbow's accuracy is favored here for sniping Axel during exposed moments.
Tower 4 — Marcus & Faleris (Fire)
Marcus is the Wildlife Management Society tower boss in the volcano region. Faleris is a flying Fire-type Pal — fast, aerial, with ranged Fire blasts and dive attacks. Total HP roughly 150,000.
Strategy: Water type Pals are super-effective. Suzaku Aqua (the Water variant of Suzaku), Penking, or even Surfent Terra work well. Faleris's aerial mobility makes melee Pals like Anubis less effective unless you can stun-lock with Stun Grenades.
Recommended player loadout: Assault Rifle + Pump-Action Shotgun. Faleris dives for melee attacks — back-step and unload Shotgun shells during the dive recovery. Wear Heat Resistant armor — the volcano environment damages you constantly otherwise. Bring 200+ Assault Rifle Bullets.
Tower 5 — Victor & Shadowbeak (Dark)
Victor is the PIDF tower boss — the most mechanically demanding pre-Sakurajima fight. Shadowbeak is a Dark-type Pal with high single-target burst damage. Total HP roughly 200,000.
Strategy: Neutral or Dragon Pals fight well here. Jetragon (Dragon) is the ideal pick if you have one — it shreds Shadowbeak. Without Jetragon, Anubis (Ground attacks are decent into Dark, and his ranged Sand Blast is good) or Necromus work.
Victor uses a Rocket Launcher — his telegraphed rocket shots deal massive damage. Strafe perpendicular to his aim direction to dodge. Shadowbeak's burst combos can one-shot under-leveled Pals — keep your defensive Pal swapped in when telegraph warnings appear.
Tower 6 — Saya & Selyne (Sakurajima)
Saya is the Sakurajima expansion tower boss, requiring Sakurajima access. Selyne is a Dark/Neutral hybrid with extremely high damage and a multi-phase mechanic where she summons additional minion Pals.
Strategy: Bring your most condensed legendary team — Jetragon + Frostallion Noct + Shadowbeak + Suzaku + Necromus. The mob phase requires AOE clear (Necromus or Suzaku's Mega Lightning Strike clears Selyne's minions quickly). Stack Schematic 4 Assault Rifle ammo.
Phase 2 features Selyne enraged — increased speed and damage. Use Stun Grenades during phase transitions to interrupt her combo openers. Bring multiple Healing Sprays — this fight is the longest and most punishing tower fight by a wide margin.
Team Comp by Tower
| Slot | Recommended pick | Why / notes |
|---|---|---|
| Tower 1 (Zoe) | Tombat (Ground) + Mau Cryst (Ice) + Lifmunk | Lv 15 budget composition works |
| Tower 2 (Lily) | Foxparks (Fire) + Penking (Ice) + Bushi | Stack Fire and Ice for double weakness |
| Tower 3 (Axel) | Penking (Ice) + Anubis (Ground) + Tombat (Ground) | Ground + Ice double-cover Orserk |
| Tower 4 (Marcus) | Surfent Terra (Water) + Penking (Ice) + Anubis | Water hits Faleris hard; Ice as backup |
| Tower 5 (Victor) | Jetragon (Dragon) + Anubis + Necromus | Or substitute Bushi Noct if no Jetragon |
| Tower 6 (Saya) | Jetragon + Frostallion Noct + Shadowbeak + Suzaku + Necromus | Full endgame meta team required |
Gear Targets Before Each Tower
| Tower | Weapon Target | Armor Target | Ammo Stockpile |
|---|---|---|---|
| Tower 1 (Zoe) | Pump-Action Shotgun + Crossbow | Cloth Outfit | 100 shotgun shells |
| Tower 2 (Lily) | Musket + Pump-Action Shotgun | Pelt Armor | 100 musket bullets + 100 shotgun |
| Tower 3 (Axel) | Single-Shot Rifle + Pump-Action Shotgun | Refined Metal Armor | 100 rifle + 100 shotgun |
| Tower 4 (Marcus) | Assault Rifle + Pump-Action Shotgun | Heat Resistant Refined Metal Armor | 200 Assault Rifle Bullets |
| Tower 5 (Victor) | Assault Rifle + Rocket Launcher | Pal Metal Armor | 300 Assault Rifle + 5 Rockets |
| Tower 6 (Saya) | Schematic 4 Assault Rifle + Rocket Launcher | Pal Metal Cold/Heat Armor | 500+ Assault Rifle + 10 Rockets |
Verdict: Each tower demands one full gear tier upgrade. Don't skip — fighting a tower undergeared takes 3–5× longer and often results in a wipe.
Universal Tower Clearing Tips
- Save & quit before entering the tower — if you wipe, you can roll back to your save without losing items.
- Bring 5+ Healing Sprays + 10+ Stun Grenades regardless of tower; they help every fight.
- Use the environment — pillars, cover, edges for line-of-sight breaking.
- Swap Pals defensively when HP drops below 25% — don't let your active Pal die.
- Focus the human boss first (Zoe, Lily, Axel, etc.) — they often deal the actual high damage; the Pal is a damage sponge.
- Watch for boss telegraphs — large attacks have visible windups; strafe perpendicular to dodge.
- Eat high-tier food before the fight (Salisbury Steak, Mozzarina Cheeseburger) for stat buffs.
Frequently asked questions
Can I do towers out of order?
Yes. Towers scale to your level and don't strictly gate progress. You can attempt Tower 5 (Victor) at Lv 25 if you're skilled enough, though it's recommended to clear in order for gear progression. Tower 6 (Saya) gates Sakurajima entry and is fixed in sequence.
What do I get for clearing each tower?
Each tower drops a Pal Sphere (Mega for early towers, Hyper for later) and the boss-form Pal (Grizzbolt, Lyleen, Orserk, Faleris, Shadowbeak, Selyne). The boss-form Pals are powerful late-game companions with significantly higher stats than wild-caught versions of the same species.
Are tower fights repeatable?
No. Each tower can only be cleared once per save. The boss-form Pal drop is a one-time reward. Some players use the World Settings 'reset tower bosses' option to re-clear towers for additional boss-form Pals, but the standard game allows only one clear.
How do I unlock Sakurajima (Tower 6)?
Sakurajima unlocks after clearing Tower 5 (Victor & Shadowbeak) and reaching a specific story milestone. The island is accessible via a special boat from the southern coast of the main island. Bring full cold gear and Schematic 3+ weapons.
Can I summon a friend to help with towers?
Yes — in multiplayer, allies can join your tower run. Tower scaling adjusts for the additional player. Coordinated 4-player tower clears can be much faster than solo, though the boss HP scales upward.
Which tower drops the best Pal?
Subjective, but Shadowbeak (Tower 5) is the most competitive endgame Pal among tower-form Pals. Selyne (Tower 6) is potentially stronger but requires Sakurajima access. Lyleen (Tower 2) is the best work/utility Pal for Plant base operations.
Sources & verification
- Palworld Wiki — Towers
- Palworld Wiki — Boss Pals
- Community tower clear strategy compilations (2025–2026)
Continue this guide path
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