Valheim Ashlands Progression Guide — From Landing to Fader

What Makes the Ashlands Different
The Ashlands is Valheim's seventh biome and the first one designed around a permanent hostile environment. The terrain is volcanic — cracked black stone, rivers of magma, falling ash, and surface temperatures hot enough that Fire Resistance Mead is the default buff rather than an emergency tool. Unlike previous biomes, the Ashlands actively reshapes the map: meteors fall, eruptions create new vents, and the southern ocean approach is patrolled by Serpents and ash storms.
The faction structure is also new. Where Mistlands had neutral Dvergr and hostile Seekers, the Ashlands has the Charred — undead warrior cultures organized into fortresses with archers, warriors, marksmen, and twitch-bell summoners. Charred enemies attack in coordinated patrols and respawn aggressively from fortress totems. Clearing a fortress is a multi-stage siege, not a roaming kill.
Plan Ashlands progression as a beachhead campaign. Build a fortified stone outpost on a high cliff at the biome edge, run portal networks to your main base, and treat every trip as a contested supply run. The biome's most valuable resources (Flametal, Charred Bones, Asksvin Hide, Morgen Hearts) are concentrated near enemy positions, so combat and gathering are inseparable.
Ashlands Progression Milestones
| Milestone | Requirement | Why It Matters |
|---|---|---|
| Reinforced Drakkar | Late-game longship, Yggdrasil Wood hull plates | Survives the ash-storm crossing south to the Ashlands |
| Beachhead outpost | Stone walls, portal, bed, workbench, forge | Forward base for short Ashlands sorties |
| Fire Resistance Mead stockpile | Honey + Coal + Bonemass Trophy resource chain | Default Ashlands buff — without it, ambient damage stacks fast |
| Asksvin Hide | Hunt Asksvin packs in open Ashlands | Crafts the Asksvin armor set and saddle for tamed mounts |
| Charred Bones | Loot from Charred warriors and fortresses | Required for Flametal armor and weapon recipes |
| Flametal | Surface veins on volcanic rises and underground deposits | Endgame metal — gates Flametal weapons and armor |
| Morgen Heart | Defeat a Morgen (giant skeletal beast) | Component for upgrading the strongest Ashlands gear |
| Fader summon items | Multiple Charred and Morgen drops + Pots fragments | Final gate before the Ashlands boss fight |
Crossing the Southern Ocean Safely
The voyage to the Ashlands is its own combat encounter. The southern ocean carries ash storms that reduce visibility, increases Serpent spawn pressure, and includes drifting volcanic debris that can damage hulls. A standard Longboat will reach the biome but takes heavy damage on arrival. Most players upgrade to the Drakkar, the late-game longship that adds armor plating and improved cargo capacity.
Time the crossing for daytime departures and bring at least three teammates if possible — one to steer, one to handle Serpents with a Harpoon plus melee weapon, and one to manage repairs. Stock extra wood, Bronze nails (for hull repair), and a portal kit so you can drop a return portal on the Ashlands shore the moment you land.
Landing is the most dangerous moment of any Ashlands trip. Volture flocks circle most shorelines and Charred archer towers cover most cliff lines. Pick a landing zone behind a natural cliff rise, not on an open beach. Beach the Drakkar in a sheltered cove, immediately fortify with stake walls, and only push inland once a portal back to your main base is up and tested.
Charred vs Morgen vs Volture — Threat Triage
| Enemy | Threat Profile | How to Handle | Loot Value |
|---|---|---|---|
| Charred Warrior | Melee swordsman; comes in groups | Mistwalker or Krom; block-counter pattern works | Charred Bones, weapons, Pot fragments |
| Charred Archer | Ranged from towers; pulls additional Charred | Bow them from cover or break the tower with a Stagbreaker | Charred Bones, sometimes Coin Stacks |
| Asksvin | Fast lizard pack hunters; high mobility | Atgeir sweep + Feather Cape backsteps; can be tamed | Asksvin Hide, Pots, taming target |
| Morgen | Massive skeletal beast; very high HP and damage | Avoid until Flametal weapons; kite with Mistwalker frost | Morgen Heart, Fader summon component |
| Volture | Flying ambush flock | Bow them down before they swoop; helmet block essential | Feathers, occasional rare drops |
| Fallen Valkyrie / elites | Powered Charred variants in fortress cores | Treat as mini-bosses; bring Bonemass Power | Higher-tier Charred drops, sometimes Sealbreaker analog tokens |
Verdict: Triage by encounter pressure: clear Voltures first (they interrupt everything), then Charred archers (they pull the fight wider), then commit to Charred warriors with melee. Avoid Morgen until you have a fully upgraded Mistwalker or Flametal weapon, and never start a Morgen fight near a Charred fortress — the combined aggro is unwinnable.
Beachhead Build Order on Arrival
- Beach the Drakkar in a sheltered cove with one open exit lane — never bottle yourself into a single-direction extraction.
- Drop a portal immediately and pair it to your main base; do not push inland without confirming the portal works.
- Build a 4x4 stone foundation with a campfire, bed, workbench, and chest. Stone walls block Charred archers; wood walls do not.
- Add a Forge if you plan to repair gear on-site (recommended) — bring Bronze and Iron via portal since metals do not teleport.
- Set up a perimeter of stake walls plus 2-3 spike traps facing the most likely Charred patrol approach.
- Place a second portal labeled 'ashlands_loot' for one-way bulk Black Marble / Carapace / Refined Eitr transit from the Mistlands lockerroom.
- Confirm Fire Resistance Mead is stockpiled in the outpost chest; restock every trip before pushing further south.
Taming and Riding Asksvin
Asksvin are the Ashlands' large reptilian pack predators. They are fast, deal high physical damage, and respawn in open volcanic plains. Killing them yields Asksvin Hide (used for the Asksvin armor set) and Pots fragments. They can also be tamed: feed Asksvin Eggs or specific carrion drops from a safe distance, repeat across several feeds, and the Asksvin will eventually accept you as friendly. A tamed Asksvin can be saddled and ridden, providing the fastest non-magical land travel in the Ashlands.
Tame Asksvin near your beachhead, not deep in Charred territory — the taming process is slow and the Asksvin must remain in a peaceful zone between feeds. Build a small pen with stake walls plus one gate, drop the first feed inside, and chip away at trust over several real-time hours. Once tamed and mountable, an Asksvin can outrun most Ashlands enemies and lets you traverse the biome between fortresses without burning Eikthyr's Power.
Tamed Asksvin breed by being placed in the same area with adequate food. A small Asksvin ranch at your beachhead can supply hide, eggs, and replacement mounts for the entire Ashlands campaign. Do not site the ranch within Charred patrol range — even a tamed Asksvin will die to a Charred warrior group if left undefended.
Ashlands Materials — Where to Find Them
| Material | Source | Tools Needed | Notes |
|---|---|---|---|
| Flametal (surface) | Glowing veins on volcanic rises | Black Metal or better Pickaxe | Often guarded by Charred patrols |
| Flametal (deep) | Underground deposits inside volcanic caves | Best Pickaxe + lighting | Higher yield per node but tougher escape route |
| Charred Bones | Charred warriors / archers / fortresses | Combat | Fortress totems boost spawn rate — clear totem to slow |
| Asksvin Hide | Asksvin packs in open Ashlands | Combat | Use Stagbreaker AoE on grouped Asksvin |
| Pots / Bone Fragments | Pots scattered around Charred ruins; broken bones in volcanic flats | Stagbreaker / blunt weapons | Bulky — bring a portal close by |
| Sulfur | Yellow crystalline crusts on cooled lava flows | Pickaxe | Used in late-game crafting and a few advanced meads |
| Cinder Trophies | Rare drops from elite Charred and fortress bosses | Combat | Trophy slots for Sacrificial Stones; some unlock Fader summon |
| Morgen Heart | Morgen mini-bosses in deep Ashlands | Flametal weapons recommended | Top-tier upgrade material |
Flametal Mining and Smelting
Flametal is the endgame metal of the Ashlands and replaces Black Metal as the highest-tier crafting resource. Surface veins glow red-orange against the black volcanic rock and are immediately recognizable — and immediately contested. Most Flametal sites are within line of sight of a Charred archer tower or near an Asksvin pack. Plan a mining trip as a combat trip: clear the area first, mine second, extract third.
Underground Flametal deposits sit inside volcanic caves and tunnels and yield more ore per node, but the escape routes are tight. Bring portal materials to drop a return portal as deep as you can safely place it, and never mine yourself into a corner without a tested retreat path. Magma rivers cut some tunnels — a Feather Cape glide saves runs more than once.
Smelting Flametal requires the standard Smelter (Black Forge era) plus Coal. Output rate is fine but the ore itself is heavy and does not teleport, so build a forward Smelter at your beachhead and process Flametal on-site. Carry finished Flametal bars back through a portal-free runner trip only when absolutely required — the bars also block portal use. Most veterans simply craft the Flametal weapon or armor at the beachhead Black Forge and teleport the finished gear home.
Pre-Fader Checklist
- Full Flametal armor set (or fully upgraded Carapace as fallback) at max quality.
- Flametal sword and Flametal Atgeir or two-hander as primary and backup.
- Draugr Fang or upgraded magic staff for ranged kills on Voltures and any adds.
- Foods that scale post-Mistlands: Misthare Supreme, Roasted Crust Pie, Lava Bowl-style Ashlands recipes once unlocked.
- Fire Resistance Mead stocked in inventory, plus Healing Mead and Stamina Mead.
- Bonemass Power equipped on the Sacrificial Stones; the Queen's Power as a swap option if magic-build.
- Stable portal network: main base, Mistlands forge, Ashlands beachhead, and one near the Fader altar.
- At least one teammate or, if soloing, an outpost cleared of all Charred within line of sight of the Fader altar.
Frequently asked questions
Do I need to finish the Mistlands before entering the Ashlands?
Yes, in practice. Carapace armor or Eitr-woven mage armor is the realistic minimum to survive prolonged Ashlands combat, and both come from the Mistlands. The Queen's Power is also extremely useful for Ashlands magic enemies. You can technically sail to the Ashlands earlier, but you will lose your gear repeatedly on Charred archer towers and Asksvin packs. Treat the Queen kill as the official gate before committing to an Ashlands campaign.
How do I survive the southern ocean crossing?
Use a Drakkar longship reinforced with Yggdrasil Wood plates, bring 3+ teammates if possible, depart at dawn, and pre-load wood and Bronze nails for hull repairs. Keep a harpoon and a Black Metal Atgeir ready for Serpents. The most important step is dropping a return portal the second you beach — never explore the Ashlands shore until you can teleport home if a run goes sideways. Land in sheltered coves, not open beaches.
What is the best weapon to bring to the Ashlands first trip?
A fully upgraded Mistwalker is the best weapon to bring on your first Ashlands trips. Its frost proc slows Charred warriors and Asksvin enough to break combos and gives you reliable kite windows. Pair it with a Black Metal Shield or Staff of Protection in the offhand. Once you can craft a Flametal sword, swap up — but Mistwalker carries you through the entire beachhead and Flametal-mining phase comfortably.
Can I tame Asksvin and use them as mounts?
Yes. Asksvin are tamable using specific food drops repeated across multiple feeds in a peaceful pen. Once tamed and fitted with an Asksvin saddle, they can be ridden and provide the fastest non-magical land travel in the Ashlands. Set up a small breeding pen at your beachhead and you will have a renewable supply of mounts and Asksvin Hide. Do not site the pen within Charred patrol range — even tamed Asksvin will die to a warrior group if unattended.
Where is Flametal found and how do I get it back to base?
Flametal appears as glowing red-orange veins on volcanic rises (surface) and in deeper Ashlands caves (underground). Surface veins are easier to access but heavily contested by Charred patrols; underground deposits yield more ore but have tight escape routes. Like all metals, Flametal cannot be teleported through portals. Build a Smelter and Black Forge at your beachhead, process Flametal on-site, and craft your Flametal gear in the Ashlands — then teleport the finished gear home.
Is Fire Resistance Mead enough to handle the Ashlands?
Fire Resistance Mead handles ambient heat damage and most direct fire attacks, but it does not negate physical damage from Charred weapons, Morgen slams, or Volture dive attacks. It is the default buff for any Ashlands trip and should be active the entire time you are in the biome, but you still need Carapace or Flametal armor for the physical layer of defense. Stock at least eight Fire Resistance Meads per trip — they expire quickly during long sorties.
How dangerous is Morgen compared to other Ashlands enemies?
Morgen is the most dangerous non-boss enemy in the Ashlands. It has very high HP, sweeping melee, and a slam attack that destroys stone walls. Engaging Morgen with Carapace armor is risky; with anything less it is suicidal. Wait until you have Mistwalker or first Flametal weapons, Bonemass Power equipped, and a clear arena with no Charred patrols in range. The Morgen Heart drop is a key upgrade material, so the fight is worth the patience but never worth the rush.
Sources & verification
Continue this guide path
- ›Valheim Progression Guide — Biomes, Boss Order & Gear MilestonesThe complete Valheim progression guide from your first night in the Meadows through the Ashlands. Covers every biome, boss order, and gear milestone you need to advance.
- ›Valheim Biomes Guide — What to Expect in Each Biome & How to PrepareA comprehensive guide to every Valheim biome from the beginner-friendly Meadows to the lethal Mistlands and Ashlands. Covers enemies, resources, dangers, and gear requirements for each zone.
- ›Valheim Armor Progression Guide — Every Tier from Leather to PaddedMaster Valheim's armor progression from basic Leather to late-game Padded and Carapace armor. This guide covers every armor tier, required materials, biome unlock gates, upgrade priorities, and which set to use for each boss fight.
- ›Valheim Boss Powers (Forsaken Powers) — Which One to Use & WhenEvery Valheim boss drops a trophy that unlocks a Forsaken Power. Learn what each power does, when to activate it, and which power is best for different situations from exploration to boss fights.
- ›Valheim Portal Network Guide — Fast Travel Setup & Naming TipsPortals are Valheim's fast travel system, connecting pairs of named gates across your world. A well-organized portal network is essential for efficient exploration, resource gathering, and boss hunting. This guide covers crafting, naming, hub networks, and what cannot go through portals.