Decoration Farming Priorities in Monster Hunter Wilds — Best Tempered Investigations to Farm

Decoration Farming Priority Quick Reference
| Priority Tier | Decorations | Why |
|---|---|---|
| Tier 1 (Universal) | Tenderizer Jewel 2 (WEX), Critical Jewel 2 (Crit Boost), Expert Jewel 1 (Crit Eye) | Core offensive skills for every weapon |
| Tier 2 (Most Weapons) | Charger Jewel 2 (Focus), Vitality Jewel 1 (Health Boost), Attack Jewel 1 (Attack Boost) | Quality of life + raw scaling |
| Tier 3 (Weapon-Specific) | Mighty Bow Jewel 4, Maintenance Jewel 2 (Power Prolonger), Artillery Jewel, Slugger Jewel | High-value for specific weapon classes |
| Tier 4 (Comfort) | Earplugs Jewel, Stun Resist Jewel, Evade Jewel, Recovery Jewel | Comfort skills for safer hunts |
| Tier 5 (Lv 4 Dual-Skill) | Expert Tenderizer Jewel 4, Attack Tenderizer Jewel 4, Challenger Jewel 4 | Endgame chase items; bonus optimization |
Why Tempered Investigations Are the Primary Source
Tempered monsters are elite versions of standard monsters that drop higher-rarity decorations from their reward tables. Standard MR monster reward boxes mostly drop Lv 1–2 decorations with occasional Lv 3 jewels. Tempered monster reward boxes drop Lv 2–3 decorations with reasonable frequency and occasional Lv 4 dual-skill decorations. Over the same number of hunts, Tempered monsters yield roughly 3–5x more high-tier decorations than standard hunts.
Tempered Investigations are specific quest types that lock in a Tempered variant of a monster. Investigations have boosted reward tables and additional reward slots — bronze, silver, gold, or platinum bonus rewards based on quest completion conditions. Each Investigation can offer 1–3 additional reward boxes beyond the standard hunt rewards. This makes Investigations the most efficient decoration source per hunt.
Not all Tempered Investigations are equal. The monster type, the bonus reward tier, and the Investigation's specific reward conditions all affect efficiency. Bronze tier Investigations offer one bonus reward box; Gold tier offer three. Always prioritize Gold tier Investigations on your target monster if available. Bronze and Silver tier hunts are still worth running if it's the only Tempered version of your target monster, but they're significantly less efficient.
Tempered Investigations appear randomly from monster reward drops, special endemic life encounters, and Quest Board posts. Once you have an Investigation in your quest log, it lasts until you complete it (or until the quest list rotates if you hold too many at once). Hoard your highest-tier Gold and Platinum Investigations for focused farming sessions; clear out Bronze and Silver investigations as filler content.
Top Tempered Monsters to Farm for Decorations
| Monster | Best Decoration Drops | Difficulty |
|---|---|---|
| Tempered Arkveld | Tenderizer Jewel 2, Critical Jewel 2, Lv 4 Tenderizer Jewels | Medium — moderate damage, predictable patterns |
| Tempered Rey Dau | Critical Jewel 2, Charger Jewel 2, Lv 4 Critical Element Jewels | High — fast attacks, Thunder damage threat |
| Tempered Nu Udra | Expert Jewel 1, Mighty Bow Jewel 4, ranged-focused Lv 4 jewels | Medium — large hitboxes, slow recovery |
| Tempered Uth Duna | Critical Jewel 2, Tenderizer Jewel 2, Water Attack Jewels | High — Water damage + bleeding |
| Tempered Hirabami | Expert Jewel 1, Critical Status Jewels, Cold Resistance | Medium — ice-region positioning |
| Tempered Lala Barina | Status Crit Jewels, Paralysis Resist | Medium — paralysis threat to hunter |
| Tempered Doshaguma | Charger Jewel 2, Tenderizer Jewel 2, basic Lv 3 jewels | Low-Medium — relatively easy farming |
| Tempered Quematrice | Vitality Jewel 1, basic Lv 2–3 jewels, fire-related | Low — beginner-friendly Tempered |
| Tempered Nergigante (Elder) | Lv 4 dual-skill jewels, Critical Element, Maintenance Jewel | Very High — elder dragon damage and pressure |
Lv 1 to Lv 4 Decoration Priority Breakdown
Lv 1 decorations are the foundational gems — they're plentiful and provide one level of a single skill. The most valuable Lv 1 decorations are Expert Jewel (Critical Eye +1), Attack Jewel (Attack Boost +1), Vitality Jewel (Health Boost +1), and Recovery Jewel (Recovery Up +1). Stack these Lv 1 jewels in small slot armor to cap skills cheaply. Most builds end up with 8–12 Lv 1 decorations in various slots.
Lv 2 decorations carry single-skill +1 in a denser slot package. The priority Lv 2 jewels are Tenderizer Jewel 2 (Weakness Exploit +1) — the single most important decoration in the game — Critical Jewel 2 (Critical Boost +1), Charger Jewel 2 (Focus +1), and Maintenance Jewel 2 (Power Prolonger +1, for IG/SA/CB). Most builds need 3 Tenderizer Jewels (to cap WEX Lv 3) and 3 Critical Jewels (Crit Boost Lv 3). These two stacks alone are 6 Lv 2 decorations — start Tempered farming with these as targets.
Lv 3 decorations are rarer and provide single-skill +1 in a Lv 3 slot. Notable Lv 3 picks: Handicraft Jewel 3 (sharpness extension), Maintenance Jewel 3 (Power Prolonger), Earplugs Jewel 3 (Earplugs +1), and weapon-specific Lv 3 jewels (Spread Jewel for Bow, etc.). Lv 3 jewels often substitute for Lv 2 in builds with abundant Lv 3 slots.
Lv 4 decorations are the rarest. They're dual-skill gems — a single Lv 4 jewel grants two skills simultaneously. Examples: Expert Tenderizer Jewel 4 (Critical Eye +2 + Weakness Exploit +1), Attack Tenderizer Jewel 4 (Attack Boost +2 + WEX +1), Challenger Jewel 4 (Attack Boost +1 + Critical Eye +1), Mighty Bow Jewel 4 (unlocks Charge Lv 4 on Bow). Lv 4 jewels are the endgame chase items, but a build without Lv 4 jewels still performs at ~90% of optimal — don't gate progression on them.
Realistic Decoration Drop Rates (Tempered Monster Investigations)
| Decoration Level | Approximate Drop Rate per Hunt | Notes |
|---|---|---|
| Lv 1 Decoration | ~60–80% | Common; most hunts yield 1–2 Lv 1 jewels |
| Lv 2 Decoration | ~25–40% | Reasonable; expect 1 every 2–4 hunts |
| Lv 3 Decoration | ~8–15% | Uncommon; 1 every 6–12 hunts on average |
| Lv 4 Decoration (any) | ~1–3% | Rare; 1 every 30–100 hunts |
| Specific Lv 4 Jewel (target) | ~0.3–0.8% | Very rare; could be 100+ hunts for one specific Lv 4 jewel |
Melding Pot Strategy
The Melding Pot is the second-best decoration source after Tempered monster drops. It takes monster materials and unwanted decorations as input and produces a random gem from a chosen category as output. The Pot has multiple tiers (Base Meld, Rare Meld, Premium Meld) — higher tiers cost more materials but produce higher-rarity decorations.
Meld strategy: feed excess Lv 1 decorations (especially ones you've already capped — extra Expert Jewels after Critical Eye Lv 7 are cap) into the Meld for higher-rarity outputs. Don't sell duplicate decorations — they're more valuable as Meld fodder. Aim for the Meld category that targets your current bottleneck skill (e.g. Affinity-type for Tenderizer farming).
Each Meld output is random within the chosen category. You can't pinpoint a specific Lv 4 jewel via Melding. However, the Premium Meld tier has a meaningful chance to produce Lv 3 and occasionally Lv 4 jewels in the chosen category. Over 50–100 Premium Melds for the Affinity category, you'll typically obtain enough Tenderizer Jewels and 1–3 Lv 4 affinity gems.
The Elder Melder NPC offers higher-tier Melding options as you progress through MR. Premium Meld is typically unlocked in late Phase 3 / early Phase 4 (MR40–MR60). Until then, Base and Rare Meld are your only options — focus those on Tier 1 priority decoration categories (Affinity, Critical) for fastest meta build progression.
Decoration Source Efficiency Comparison
| Source | Effort | Decoration Quality | Best For |
|---|---|---|---|
| Tempered Investigations | High (per hunt) | Highest — Lv 2–4 frequent | Primary endgame source |
| Standard MR Hunt Rewards | Medium | Medium — Lv 1–3 occasional Lv 4 | Passive accumulation during questing |
| Melding Pot (Premium) | High (material) | Medium-High — category-targeted | Converting excess into targeted skill |
| Event Quest Rewards | Medium | Variable — sometimes specific Lv 3–4 jewels | Specific rare decorations from Event Quests |
| Market/Vendor | Low | Low — only Lv 1–2 common jewels | Early game; specific cheap purchases |
| Story Quest Rewards | Low | Low — basic Lv 1–2 | Phase 1–2 only; phase out by MR30+ |
Verdict: Tempered Investigations are the primary endgame decoration source. Standard MR hunts and Melding Pot are supplementary sources. Event Quests fill specific gaps. Don't rely on market/vendor or story rewards past Phase 2 — they don't yield endgame-tier decorations.
Specific Decorations to Prioritize Per Weapon Class
- Great Sword / Hammer: Charger Jewel 2 (Focus Lv 3), Tenderizer Jewel 2 (WEX Lv 3), Critical Jewel 2 (Crit Boost Lv 3), Earplugs Jewel (comfort).
- Long Sword / Sword & Shield: Tenderizer Jewel 2, Critical Jewel 2, Expert Jewel 1 (Crit Eye), Constitution Jewel 2 (stamina, for SnS).
- Dual Blades: Tenderizer Jewel 2, Critical Jewel 2, Constitution Jewel 2, Stamina Surge Jewel 1, Element Attack Jewel 2 (for elemental DBs).
- Bow: Mighty Bow Jewel 4 (mandatory), Tenderizer Jewel 2, Critical Jewel 2, Constitution Jewel 2, Stamina Surge Jewel, Spread Jewel 3 (for Spread builds).
- Switch Axe / Insect Glaive: Maintenance Jewel 2 (Power Prolonger), Tenderizer Jewel 2, Critical Jewel 2, Charger Jewel 2 (Focus, for SA), Airborne Jewel 1 (for IG aerial builds).
- Charge Blade: Tenderizer Jewel 2, Critical Jewel 2, Charger Jewel 2 (Focus), Artillery Jewel, Guard Jewel 2.
- Gunlance: Artillery Jewel (Lv 3), Capacity Jewel 4, Tenderizer Jewel 2, Critical Jewel 2, Guard Jewel 2.
- Hunting Horn: Horn Maestro Jewel 2, Slugger Jewel 2 (Slugger Lv 3), Tenderizer Jewel 2, Critical Jewel 2, Earplugs Jewel.
- Lance: Guard Jewel 2, Critical Jewel 2, Tenderizer Jewel 2, Offensive Guard Jewel, Counterstrike Jewel.
- Light Bowgun: Tenderizer Jewel 2, Critical Jewel 2, Reload Jewel 2 (Reload Speed), Suppressor Jewel 2 (Recoil Down), shot-type-specific Jewel (Pierce/Spread/Normal Shots Lv 3).
- Heavy Bowgun: Tenderizer Jewel 2, Critical Jewel 2, Spread/Pierce/Special Jewels Lv 3, Reload Jewel 2, Suppressor Jewel 2.
Reward Table Understanding — Maximizing Per-Hunt Drops
Each Tempered Investigation has a reward table showing the bonus reward rewards (in addition to the standard monster carve and quest reward). Reward boxes range from Bronze (1 box) to Platinum (3+ boxes). Always check the reward table before committing to an Investigation — a Gold-tier Tempered Arkveld with three bonus boxes is roughly 3x the decoration yield of a Bronze-tier hunt.
Each bonus reward box has a hidden drop table determining what gems can appear. The drop table is influenced by: monster type (Tempered Arkveld biases toward affinity decorations; Tempered Rey Dau biases toward thunder/affinity), monster rank (higher MR Tempered drops higher-tier jewels), and investigation modifiers (some Investigations have specific modifiers that boost certain decoration categories).
Don't hoard Investigations — they have a quest log limit (typically 50–100 active investigations). Once full, new investigations replace older low-tier ones. Run lower-tier investigations as filler between Gold-tier runs to keep your slot count manageable. The reward bonus on a Bronze investigation may not be huge, but it's something rather than wasted slot.
Pay attention to special investigation modifiers — some MR investigations have unique conditions like 'Time Limit 10 minutes' (faster but high-pressure) or 'Multi-Monster Hunt' (two monsters in one Investigation for double rewards). These special modifiers can significantly accelerate decoration farming if you can clear them efficiently.
Common Mistakes in Decoration Farming
- Selling duplicate decorations: Save them for Melding Pot fodder. Even capped Lv 1 jewels are valuable Meld inputs.
- Running Bronze Investigations when Gold is available: Always prioritize Gold and Platinum tier Investigations on your target monster.
- Gating progression on Lv 4 decorations: Lv 4 jewels are bonus, not requirement. Builds with Lv 1–3 jewels perform at 90%+ of optimal. Don't refuse to progress because you don't have specific Lv 4 jewels.
- Ignoring the Melding Pot: Premium Meld is one of the most efficient ways to convert excess decorations into targeted categories. Use it regularly.
- Farming the wrong monster for your target jewel: Different Tempered monsters bias toward different decoration categories. Research the drop tables before committing to a long farming session.
- Not using deco filter system: The Smithy's decoration filter lets you search by skill — use it to quickly identify which jewels you have and which you need.
- Skipping Event Quests for decoration rewards: Some Event Quests offer specific rare decorations as completion rewards. Track the Event Quest calendar.
- Maxing one skill before diversifying: Capping Critical Eye Lv 7 before getting Critical Boost Lv 3 wastes scaling. Cap WEX Lv 3 + Crit Boost Lv 3 first, then expand.
- Hoarding too many Investigations: The quest log has a limit. Clear old Bronze investigations to make room for new Gold ones.
- Quitting before realistic farming pace: Full optimization takes 80–150 hours of Tempered grinding after MR50. Don't expect to be done in 20 hours — pace yourself.
Frequently asked questions
What's the single most important decoration to farm first?
The Tenderizer Jewel 2 (Weakness Exploit +1). Three of these give you Weakness Exploit Lv 3, the highest-impact offensive skill in the game. Focus your first 30–50 Tempered hunts on getting three Tenderizer Jewels. Every meta build depends on WEX Lv 3 — without it, your damage output is significantly lower regardless of other skills. Critical Jewel 2 (Critical Boost) is the close second priority — together these two stacks form the offensive foundation of every endgame build.
Which Tempered monsters drop the best decorations?
Tempered Arkveld is the best general-purpose target — its drop table biases toward affinity decorations (Tenderizer, Critical jewels) which are universally valuable. Tempered Rey Dau drops Critical/Charger jewels and Lv 4 elemental jewels. Tempered Nu Udra has high Mighty Bow Jewel chances for Bow players. Tempered elder dragons (Nergigante, Velkhana if available) have the best Lv 4 dual-skill drop rates but the highest difficulty. Match the monster to your target decoration category for fastest farming.
How long does it take to fully optimize a build?
Approximately 80–150 hours of Tempered hunting after reaching MR50. Phase 4 grinding is the longest progression phase — you're not just leveling MR, you're filling out decoration slots. Tier 1 decorations (Tenderizer, Critical) come within the first 30–50 hunts. Tier 2 (Charger, Vitality, Attack) come within 50–80 hunts. Lv 4 dual-skill decorations are the long tail — getting all the specific Lv 4 jewels for one weapon's optimal build can take 100+ additional hunts beyond Tier 1–2 completion.
Should I use the Melding Pot or just farm Tempered hunts?
Both. Tempered hunts are the primary source for top-tier decorations. The Melding Pot converts excess low-value decorations into targeted categories — use it to reduce randomness on what you receive from Tempered drops. Feed duplicate Lv 1 jewels you've already capped into Premium Meld for Affinity or Critical category outputs. This combined strategy (Tempered farming + Meld targeting) is more efficient than relying on Tempered drops alone, which is fully random.
Are Lv 4 dual-skill decorations necessary for meta builds?
No, they're optional optimization. Builds with only Lv 1–3 decorations perform at approximately 90% of theoretical optimal. The 10% gap from Lv 4 jewels is meaningful at speed-run optimization tiers but not required for endgame content completion. Most players reach final endgame content without specific Lv 4 jewels and complete all available content. Treat Lv 4 jewels as long-term chase items pursued alongside other endgame activities, not as gates blocking your progression.
How does the bonus reward tier system work?
Each Tempered Investigation has a bonus reward tier — Bronze (1 box), Silver (2 boxes), Gold (3 boxes), or Platinum (3+ boxes with bonus modifiers). Higher tiers offer more bonus reward boxes beyond the standard monster carve and quest reward. Always prioritize Gold and Platinum Investigations when farming a specific monster — they provide 2–3x more decoration drops per hunt than Bronze. Bronze and Silver investigations are still worth running as filler but are less efficient.
Can I buy decorations from the Smithy or vendors?
Some Lv 1–2 common decorations rotate through vendor stock at high prices. Expert Jewel 1, Vitality Jewel 1, and Attack Jewel 1 occasionally appear for purchase. Rare Lv 3 and Lv 4 decorations never appear at vendors — those must be obtained through Tempered drops, Melding Pot, or Event Quest rewards. Buying common decorations from vendors is a small convenience in Phase 2; by Phase 4 you'll have hundreds of duplicate Lv 1 jewels from monster rewards.
What's the difference between Gold and Bronze investigation rewards?
Gold-tier Tempered Investigations grant 3 bonus reward boxes; Bronze grants 1. The drop tables in each box are similar (still biased by monster type), so a Gold hunt yields roughly 3x the decorations of a Bronze hunt of the same monster. The Gold investigation also tends to have more time pressure or harder modifier conditions, but for an experienced hunter the time investment is similar to a Bronze hunt while the reward is triple. Always preference Gold investigations.
Sources & verification
Continue this guide path
- ›Monster Hunter Wilds Decorations Guide — How to Get & Use Skill GemsComplete guide to decorations in Monster Hunter Wilds — how decoration slots work, how to get rare gems, the best decorations for each build, and the Melding Pot system explained.
- ›Monster Hunter Wilds Endgame Guide — High Rank, Tempered Monsters & ProgressionComplete endgame guide for Monster Hunter Wilds covering the High Rank transition, Tempered Monster farming, decoration optimization, and what to do after completing the main campaign.
- ›Monster Hunter Wilds Skill System Explained — How Skills, Levels & Caps WorkA complete breakdown of Monster Hunter Wilds' skill system: how skills are sourced from armor and decorations, how levels and caps work, and which skills matter most for every playstyle.
- ›Best High Rank Armor Sets in Monster Hunter Wilds — Top Picks by RoleHigh Rank armor in Monster Hunter Wilds unlocks a dramatic leap in skill slots, gem openings, and set bonuses. This guide covers the best HR armor sets for every major weapon category, their monster sources, and why each set earns its place in the endgame meta.
- ›Master Rank Progression Roadmap — MR1 to MR100+ in Monster Hunter WildsA complete progression roadmap for Master Rank in Monster Hunter Wilds. Covers the monster hunt order, when to swap armor sets, decoration grinding priorities, skill unlocks at key milestones, and how to reach MR100+ efficiently without dead-end farming.