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Monster Hunter Wilds Weapon Types Explained — All 14 Weapons Overview

By LootLore EditorsPublished Updated
Mechanic topics:#weapons#sword and shield#great sword#long sword#dual blades#hammer#bow#guide
Monster Hunter Wilds — weapon types guide screenshot

All 14 Weapons at a Glance

WeaponTypeDifficultyBest For
Sword & ShieldLightLowBeginners, item users
Dual BladesLightLowStatus/element DPS, aggressive style
Long SwordLightMediumFluid combos, counter-play
Great SwordHeavyMediumHighest per-hit damage, positioning
HammerHeavyLowKO/Stun specialist, head targeting
Hunting HornSupportMediumMultiplayer buffs, team utility
LanceHeavyMediumDefensive, high poke DPS
GunlanceHeavyHighShelling, ignores defense/hitzones
Switch AxeHeavyMediumPhial burst, axe/sword modes
Charge BladeHeavyHighComplex phial system, huge AED burst
Insect GlaiveSupportHighAerial combat, Kinsect buffs
BowLight RangedMediumAgile ranged DPS, coating system
Light BowgunLight RangedLowMobile gunner, rapid fire ammo
Heavy BowgunHeavy RangedLowTurret-style, specialized ammo

Light Weapons — Mobile and Safe

Light weapons prioritize mobility and sustained damage through rapid, repeated hits. The Sword & Shield is the definitive beginner weapon: short range, but you can use items without sheathing — a huge quality-of-life advantage early on. Its shield allows blocking light attacks and the overall moveset is simple enough to learn quickly while remaining viable into endgame with the right build.

Dual Blades excel at applying status effects and elemental damage because of their rapid hit rate. Running multiple Dual Blades sets tuned to different elements and swapping for each monster is a popular approach in high-level play. The Long Sword is arguably the most popular weapon in the series: its Spirit Gauge mechanic rewards aggressive play, its Foresight Slash counter is extremely satisfying, and it has excellent reach without feeling clunky.

The Bow sits between light melee and ranged. It requires active stamina management (Constitution skill is nearly mandatory) and an understanding of optimal range — each Bow has a sweet spot where Charged Shots deal peak damage. Dragon Piercer provides a high-damage piercing shot for monsters with long bodies.

Heavy Weapons — Power and Commitment

Heavy weapons trade mobility for raw damage and utility. The Great Sword is the king of burst damage: a fully charged True Charged Slash (TCS) can deal enormous single-hit damage, often the highest of any move in the game. Success with Great Sword requires reading monster animations to find safe windows for full charges. It is not the hardest to learn, but mastery takes time.

The Hammer is deceptively beginner-friendly despite its heavy classification — it has an intuitive charge mechanic (Spinning Bludgeon, Big Bang combo) and rewards consistent head targeting with KO stuns that paralyze monsters briefly for free DPS windows. The Lance is the most defensive melee option: its guard mechanic counters nearly every monster attack, and its poke-spam playstyle is reliable if not flashy.

Switch Axe and Charge Blade are mid-tier complexity. Switch Axe switches between a mobile Axe Mode for building up power and an explosive Sword Mode for burst damage via phial explosions. Charge Blade has a more complex phial-charging system with a Shield/Axe form and its Super Amped Element Discharge (SAED) being one of the most powerful moves when timed correctly.

Support & Ranged Weapons

The Hunting Horn is a unique support melee weapon: each swing plays a note, and specific note sequences trigger songs that buff the whole team — attack up, defense up, stamina recovery, and more. It is genuinely strong solo but shines in multiplayer where its buffs multiply the team's output. Do not mistake it for a weak carry weapon; skilled Hunting Horn users are among the highest-DPS players in the game.

The Insect Glaive is the aerial specialist. It lets hunters vault into the air freely and mount monsters more easily. Its Kinsect companion harvests Extracts from different monster body parts — collecting all three colors grants significant stat buffs. The Glaive itself has high mobility and decent reach, making it forgiving in terms of positioning.

Bowguns come in Light and Heavy variants. Light Bowgun offers mobility, rapid-fire ammo, and support options like placing Wyvernblast mines. Heavy Bowgun is a stationary powerhouse that deals massive damage with special ammo types (Wyvern Ammo, Cluster Bombs) but is slower and requires teammates to guard the gunner in challenging fights.

Weapon Recommendation by Playstyle

PlaystyleRecommended WeaponReason
Complete BeginnerSword & ShieldUse items without sheathing; simple, safe moveset
Beginner who wants powerHammerIntuitive charge, great KO utility, short combo loops
Style-focused playerLong SwordFluid spirit combos and satisfying counter mechanics
High damage focusGreat SwordHighest single-hit damage via True Charged Slash
Ranged / keep distanceBow or Light BowgunMobile and effective from medium to long range
Multiplayer supportHunting HornTeam-wide buffs that increase entire party's output
Aerial / mount focusInsect GlaiveBuilt-in vaulting; best mounting capability in the game
Complex masteryCharge BladeDeep mechanics with enormous payoff for skilled users

Verdict: There is no objectively best weapon — pick what feels fun. High-level players succeed with every weapon. Sword & Shield and Hammer are the safest starting points; Long Sword and Great Sword are the most played overall.

Multiplayer Weapon Roles

  • Hunting Horn: primary support; keep buffs active the entire hunt and position near teammates.
  • Great Sword / Charge Blade: burst damage dealers; coordinate timing for monster stuns and wake-up hits.
  • Hammer: dedicated KO duty; always target the monster's head for rapid stun cycles.
  • Light Bowgun: flexible support; can switch to Sleep ammo, Para ammo, or Exhaust ammo as needed.
  • Insect Glaive: initiate mounts; use your Kinsect to gather all three extract buffs and maintain aerial pressure.
  • Lance / Gunlance: aggro management; their high guard values let them stay in the monster's face and absorb attention while DPS dealers find openings.

Frequently asked questions

Can I switch weapons mid-game without losing progress?

Yes. Each weapon type has its own upgrade tree, but early trees use common ores found everywhere. You will need to farm monster-specific materials for higher-rarity weapons in any new tree. Decorations and armor skills are weapon-agnostic, so your investment there transfers freely.

Which weapon does the most damage in Monster Hunter Wilds?

In absolute single-hit damage, the Great Sword's True Charged Slash leads. In sustained damage per minute, Switch Axe Sword Mode and Charge Blade SAED spam compete near the top. However, damage heavily depends on skill synergies, wounds targeting, and the specific monster's weak points.

Is Gunlance good for beginners despite being listed as hard?

The basic Gunlance shell/poke combo is actually beginner-friendly because its shelling damage ignores monster hit zones — you deal consistent damage regardless of where you hit. The complexity comes from managing shell type upgrades and advanced burst fire techniques. New players can still do well by sticking to simple shell spam.

How does the Kinsect work for Insect Glaive?

The Kinsect is a small insect companion that flies to monster body parts you direct it to and harvests Extract. Orange Extract (from the main body) boosts attack, White (from head/limbs) boosts movement speed, and Red (from tail or wings) grants health recovery. Having all three active simultaneously gives a combined buff. You upgrade the Kinsect separately from the Glaive itself.

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