Terraria Weapon Tier List — Best Weapons per Phase per Class

Pre-Hardmode Weapon Tier List
| Class | S-Tier | A-Tier | Notes | |
|---|---|---|---|---|
| Melee | Melee | Night's Edge | Enchanted Sword Beam, Bee Keeper, Muramasa | Night's Edge is non-negotiable pre-WoF |
| Ranged (Bow) | Ranged (Bow) | Molten Fury + Hellfire/Jester's Arrows | Demon Bow, Boomstick (transitional) | Pair with Magic Quiver for arrow speed boost |
| Ranged (Gun) | Ranged (Gun) | Phoenix Blaster + Meteor Shot | Minishark, Star Cannon | Phoenix Blaster carries through WoF easily |
| Magic | Magic | Demon Scythe, Water Bolt | Diamond Staff, Aqua Scepter, Space Gun | Demon Scythe from Underworld demons; Water Bolt from Dungeon |
| Summoner | Summoner | Imp Staff | Hornet Staff, Slime Staff (lucky) | Imp Staff with Bee Armor is the strongest pre-HM combo |
Pre-Hardmode Standouts Explained
Night's Edge is the defining pre-Hardmode melee weapon. Crafted from four component swords (Muramasa, Blade of Grass, Light's Bane or Blood Butcherer, Fiery Greatsword), it has the highest base damage and widest swing arc of any pre-HM sword. Every melee progression aims at Night's Edge before fighting the Wall of Flesh. The Bee Keeper (Queen Bee drop) is a strong alternative with bee minion summoning, but Night's Edge is the meta default.
The Phoenix Blaster carries the ranger from mid pre-HM through early Hardmode. Crafted from a Handgun (Cursed Skull drop in the Dungeon) plus 10 Hellstone Bars and 10 Obsidian, it fires fast and pairs perfectly with Meteor Shot for bouncing projectiles. The Star Cannon has burst potential but ammo (Fallen Stars) is rare — keep it for emergencies.
The Demon Scythe (Demon enemy drop in the Underworld) is the strongest pre-HM mage weapon by sustained DPS. Each shot pierces multiple enemies and deals high damage. Water Bolt (Dungeon item, fired from a stationary bookcase row) is the iconic pre-HM mage choice with bouncing projectiles. Both are best paired with Meteor Armor's space gun mana-free buff for pre-WoF caster setups.
Early Hardmode Weapon Tier List
| Class | S-Tier | A-Tier | Notes | |
|---|---|---|---|---|
| Melee | Melee | Amarok (yoyo), Death Sickle | Cobalt/Mythril Sword, Bladetongue | Death Sickle drops in Pumpkin Moon but pre-mech access through Solar Eclipse |
| Ranged (Bow) | Ranged (Bow) | Daedalus Stormbow + Holy Arrows | Hellwing Bow, Marrow | Daedalus + Holy Arrows is the fastest Destroyer kill in the game |
| Ranged (Gun) | Ranged (Gun) | Megashark + Crystal Bullets | Onyx Blaster, Clockwork Assault Rifle | Megashark is the universal early HM gun |
| Magic | Magic | Crystal Storm, Cursed Flames | Magical Harp, Frost Staff | Crystal Storm: 12 Crystal Shards + Mythril/Orichalcum Bar + Magic Missile |
| Summoner | Summoner | Spider Staff, Optic Staff | Pirate Staff | Spider Staff has the strongest minion pierce in early HM |
The Daedalus Stormbow Phenomenon
The Daedalus Stormbow + Holy Arrows combination is one of the most famous power spikes in Terraria. The Stormbow fires arrows that rain from the sky onto the target — every arrow hits, and Holy Arrows spawn falling stars on impact. Against The Destroyer (worm boss with many segments), this combination hits dozens of segments per shot and chains stars through the body. Skilled players kill Destroyer in under 60 seconds with this loadout.
To get the Daedalus Stormbow, place a Key of Light in any chest in the Hallow — Hallowed Mimics spawn and may drop the Stormbow. Holy Arrows are crafted from Unicorn Horns (Unicorn drops in Hallow) plus Pixie Dust and Wooden Arrows. Both are accessible immediately after entering Hardmode if you have a small Hallow biome to farm.
The Stormbow falls off slightly past mechanical bosses but remains useful for clearing Pumpkin Moon waves of small enemies. Many players keep it in inventory as a wave-clear specialist weapon even into late Hardmode.
Late Hardmode (Post-Plantera) Weapon Tier List
| Class | S-Tier | A-Tier | Notes | |
|---|---|---|---|---|
| Melee | Melee | Terra Blade, Vampire Knives (Expert) | Influx Waver, Possessed Hatchet | Vampire Knives only in Crimson Expert worlds |
| Ranged (Bow) | Ranged (Bow) | Tsunami, Chlorophyte Shotbow | Pulse Bow, Eventide | Tsunami fires 5 arrows; Chlorophyte Shotbow fires 2-3 |
| Ranged (Gun) | Ranged (Gun) | Sniper Rifle, Vortex Beater (alt: Megashark + Chlorophyte Bullets) | Stynger, Tactical Shotgun | Vortex Beater technically requires Vortex Fragments, slight crossover |
| Magic | Magic | Razorpine, Razorblade Typhoon | Rainbow Gun, Magnet Sphere, Inferno Fork | Razorpine (Everscream drop in Frost Moon) is the highest sustained mage DPS pre-Lunar |
| Summoner | Summoner | Sanguine Staff, Optic Staff | Tempest Staff, Pirate Staff | Sanguine Staff (Dreadnautilus Blood Moon fishing drop) is the meta pick |
Late Hardmode Meta Picks
Terra Blade dominates late Hardmode melee. Crafted from True Night's Edge + True Excalibur at a Mythril/Orichalcum Anvil, its projectile beam attacks give melee true range and consistency. Reforge to Legendary for peak performance. Vampire Knives (Crimson Expert Mode Treasure Bag drop) provide unmatched life steal sustain but only roll in Crimson worlds — Corruption players use Scourge of the Corruptor as the equivalent slot.
Tsunami (Duke Fishron drop) is the highest-DPS bow before Lunar Events. Fires 5 arrows in a tight spread per shot — with Shroomite Armor's stealth bonus standing still, sustained DPS is enormous. Pair with Holy Arrows for star-spawn area damage or with Chlorophyte Arrows for homing on evasive bosses.
Razorpine (Everscream drop in Frost Moon) is the meta mage weapon for late Hardmode. It fires fast-moving piercing icicles with high damage per projectile. Razorblade Typhoon (Duke Fishron drop) provides homing magical scythes — excellent against Empress of Light and Moon Lord's True Eyes. Many mages run Razorblade Typhoon for boss fights and Razorpine for wave clear.
Sanguine Staff is the late HM summoner standout. Dropped by the Dreadnautilus (caught by fishing during a Blood Moon — needs the Blood Moon rod). Sanguine bats deal high damage and persist near the player, providing excellent area DPS. Cheaper to acquire than Tempest Staff (Duke Fishron) and competitive in damage.
Post-Moon Lord (Endgame) Weapon Tier List
| Class | S-Tier | A-Tier | Notes | |
|---|---|---|---|---|
| Melee | Melee | Solar Eruption, Terrarian, Meowmere | Daybreak, Star Wrath | Solar Eruption is the highest sustained DPS; Meowmere has the highest base damage per swing |
| Ranged (Bow) | Ranged (Bow) | Phantasm + Luminite Arrows | Tsunami (still relevant) | Phantasm ramps up fire rate; can exceed S.D.M.G. DPS at full charge |
| Ranged (Gun) | Ranged (Gun) | S.D.M.G. + Luminite Bullets | Vortex Beater + Chlorophyte Bullets | S.D.M.G. has highest sustained gun DPS; very ammo-hungry |
| Magic | Magic | Last Prism, Lunar Flare | Nebula Blaze, Razorpine (still solid) | Last Prism is the highest mage DPS at full channel; mana-hungry |
| Summoner | Summoner | Stardust Dragon, Kaleidoscope (whip) | Terraprisma, Stardust Cell | Stardust Dragon for sustained DPS; Terraprisma if you can survive Empress daytime |
Endgame Weapon Choice Notes
Solar Eruption is the highest sustained melee DPS in the game. It fires a chain that extends and deals continuous damage to anything it passes through. Against Moon Lord (eyes spread across the body), Pumpkin Moon (densely packed waves), and pillar enemies, it deals devastating area damage. Meowmere has higher base per-hit damage but its bouncing-cat projectile pattern is harder to land consistently.
Last Prism is the mage endgame answer. Channeling it produces a rainbow beam that ramps up damage over time and pierces all enemies. The drawback is enormous mana consumption — even with Nebula Armor's mana regeneration and a fully stacked mana pool, you can drain in 5-8 seconds. Use Mana Potions liberally (or play with Spectre Armor's healing hood variant for sustain). Lunar Flare is the lower-skill alternative with magical projectiles raining from above.
Phantasm vs S.D.M.G. is the ranger endgame debate. Phantasm has slightly higher theoretical DPS at full ramp-up but requires holding the trigger. S.D.M.G. starts at peak fire rate immediately. Speedrunners prefer S.D.M.G. for consistency; casual players often prefer Phantasm for the satisfying ramp. Both are top-tier.
Stardust Dragon Staff is the summoner endgame answer. The Dragon scales with how many summons you have — invest all 7-11 minion slots into Stardust Dragon and you get one massive worm-like dragon with extraordinary sustained DPS. Pair with Kaleidoscope (Empress of Light drop) for the highest single-tag bonus in the game. Terraprisma (Empress daytime kill) is the highest single-minion DPS but requires beating one of the hardest fights in the game.
Class DPS Ranking by Phase
| Phase | Highest DPS Class | Reasoning | |
|---|---|---|---|
| Pre-HM Early | Pre-HM Early | Mage (Water Bolt / Demon Scythe) | Magic weapons available before melee/ranger have access to top-tier weapons |
| Pre-HM Late (WoF) | Pre-HM Late (WoF) | Ranger (Phoenix Blaster + Meteor Shot) or Melee (Night's Edge) | Phoenix Blaster's burst DPS edges out Night's Edge against WoF; either works |
| Early HM | Early HM | Ranger (Megashark + Daedalus Stormbow) | Stormbow trivializes Destroyer; Megashark is universal high-DPS |
| Mid HM (Mechs done) | Mid HM (Mechs done) | Mage (Crystal Storm) or Summoner (Spider Staff) | Crystal Storm has insane fire rate; Spider Staff with Spider Armor is strong passive damage |
| Late HM (Post-Plantera) | Late HM (Post-Plantera) | Ranger (Tsunami + Shroomite stealth) or Mage (Razorpine) | Shroomite stealth bonus is enormous; Razorpine is mage's highest DPS |
| Post-Lunar (Pillars done) | Post-Lunar (Pillars done) | Ranger (Phantasm/S.D.M.G.) or Mage (Last Prism) | Vortex stealth + Phantasm ramp = highest possible ranger DPS |
| Post-Moon Lord | Post-Moon Lord | Mage (Last Prism) or Summoner (Stardust Dragon + whip stacking) | Last Prism's channeled beam at full ramp is the highest single-target DPS in the game |
Verdict: All four classes are viable at every phase, but ranger and mage tend to lead DPS races because their weapon scaling and stealth/critical multipliers compound aggressively. Summoner provides the easiest 'set and forget' DPS via Stardust Dragon. Melee offers the highest survivability via Beetle/Solar Flare defense but slightly lower peak DPS than the other classes in most fights.
Weapons You Should Never Skip
- Night's Edge (pre-HM melee) — Required component for True Night's Edge → Terra Blade chain.
- Phoenix Blaster (pre-HM ranger) — Carries through WoF and into early HM.
- Megashark (early HM ranger) — Universal high-DPS gun for entire Hardmode.
- Terra Blade (mid HM melee) — Defines mid-late HM melee; signature weapon.
- Daedalus Stormbow + Holy Arrows (early HM ranger) — Trivializes Destroyer.
- Razorpine (late HM mage) — Frost Moon farm; mage standout pre-Lunar.
- Sanguine Staff (late HM summoner) — Dreadnautilus Blood Moon fishing drop; meta summoner pick.
- Solar Eruption (endgame melee) — Best sustained melee DPS in the game.
- Last Prism (endgame mage) — Final mage weapon; rainbow beam channel.
- Stardust Dragon (endgame summoner) — Scales with minion slots invested; massive sustained DPS.
Frequently asked questions
What's the best weapon in Terraria?
There is no single 'best' — it depends on class and phase. For overall versatility, Solar Eruption (melee) is the closest to a 'best weapon' because its chain damage works on every target type. For peak single-target DPS, Last Prism (mage) at full channel exceeds every other weapon. For 'set and forget' DPS, Stardust Dragon (summoner) is unmatched. For sustained ranger DPS, Phantasm + Vortex stealth is the highest output. Pick by class and the meta weapon for each class in the post-Moon Lord phase.
Is the Terrarian better than Solar Eruption?
Solar Eruption has higher sustained DPS in most situations because its chain damage hits multiple body segments and bouncing enemies. Terrarian (Moon Lord yoyo drop) has better mobility — you can keep distance from the boss while it auto-targets. For Moon Lord specifically, Terrarian's homing tornado lets you dodge while still doing damage, which compensates for slightly lower raw DPS. Both are top-tier; pick by playstyle preference.
Daedalus Stormbow or Megashark for Destroyer?
Daedalus Stormbow + Holy Arrows is the fastest Destroyer kill — typically under 60 seconds because every arrow segment hits and stars chain through the worm body. Megashark + Crystal Bullets is solid but takes 2-4 minutes for the same fight. If you can get a Daedalus Stormbow before fighting Destroyer (one Hallowed Mimic spawn from a Key of Light), use it. Megashark remains your universal choice for Twins and Skeletron Prime.
Is Vampire Knives still the best melee in late HM?
Vampire Knives are unmatched for sustain due to life steal, but Terra Blade has higher direct DPS through ranged beam attacks. The meta is to use Vampire Knives during dangerous boss phases (Plantera's enraged form, Moon Lord's True Eye phase) for healing, and Terra Blade for safe DPS windows. Solar Eruption replaces both for highest endgame DPS. Note: Vampire Knives only drop in Crimson Expert Mode worlds.
Which Moon Lord drop should I farm for first?
If you're melee, target Solar Eruption (craftable from Solar Pillar drops, not Moon Lord). For ranger, S.D.M.G. or Phantasm — both top-tier. For mage, Last Prism is the standout. For summoner, Stardust Dragon (crafted, not Moon Lord drop). Moon Lord drops are mostly weapon side-grades or class-irrelevant; the primary reason to farm Moon Lord post-first-kill is to collect all seven Celestial weapons for completion rather than meta DPS.
Razorpine vs Last Prism for mage?
Razorpine is the late HM (pre-Lunar) mage standout — Frost Moon drop, easy to use, exceptional sustained DPS. Last Prism is the post-Moon-Lord answer with higher peak DPS but enormous mana drain. Use Razorpine throughout late HM through Lunar Events, then transition to Last Prism for Moon Lord farms. Spectre Armor's healing hood variant pairs well with Razorpine for sustain; Nebula Armor's mana regen is required for Last Prism viability.
Are there any weapons I should farm specifically for completion?
Yes — the Coin Gun (Pirate Invasion drop) is a cosmetic novelty that converts coins into damage, the Horseman's Blade (Pumpking drop) summons floating pumpkin heads on hit and is one of the most fun AoE melee weapons, the Terraprisma (Empress daytime kill) is the ultimate summoner flex item, and the Meowmere (Moon Lord drop) fires bouncing cats and has the highest base damage of any sword. None are strict meta picks but all are iconic completionist farms.
Sources & verification
Continue this guide path
- ›Terraria Progression Guide — Boss Order & Gear Milestones from Start to EndgameFollow the optimal boss order and gear milestones from your first night in Terraria all the way through Moon Lord. Includes pre-Hardmode and Hardmode checklists.
- ›Terraria Melee Progression Build — Phase-by-Phase Warrior GuideThe complete Terraria melee class progression guide, covering every armor set and weapon from Copper Shortsword to Solar Eruption. Includes Night's Edge crafting, True Night's Edge and Terra Blade recipes, and the endgame Solar Flare setup.
- ›Terraria Mage Progression Build — Phase-by-Phase Magic Class GuideThe definitive mage progression guide for Terraria, covering every phase from your first Water Bolt to the Last Prism. Includes full armor, weapon, and accessory loadouts for every boss checkpoint.
- ›Terraria Ranger Progression Build — Phase-by-Phase Bow & Gun GuideThe complete Terraria ranger class progression, covering every armor set, bow, gun, and accessory from your first bow to the post-Moon Lord S.D.M.G. and Phantasm. Includes ammo choices, Shroomite stealth mechanics, and the optimal endgame loadout.
- ›Terraria Summoner Progression Build — Phase-by-Phase Whip, Minion & Sentry GuideThe complete Terraria summoner class progression. From Finch Staff to Stardust Dragon, every minion, whip, and sentry tier covered — including Old One's Army sentry farming, Tiki Armor, Stardust Armor, and the optimal whip stacking rotation that defines endgame summoner DPS.