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Terraria Reforge Priorities Guide — Best Modifiers per Weapon & Accessory

By LootLore EditorsPublished Updated
Mechanic topics:#reforge#modifiers#mechanics#goblin tinkerer#menacing#legendary#optimization
Terraria Goblin Tinkerer reforge UI showing Legendary modifier on a sword

How Reforging Works

Reforging is a service provided by the Goblin Tinkerer NPC (unlocks after defeating the Goblin Army). Talk to the Tinkerer and select Reforge — it costs gold based on the item's value and randomly assigns a modifier from the prefix pool for that item type. Reforges are random: you may need 10-100 attempts to roll the best modifier on a top-tier item.

Modifiers are split into prefixes (positive, like 'Legendary') and rarely null (no modifier). The chance of rolling the best modifier on any single reforge is roughly 1-in-83 for weapons (because there are 83 possible weapon modifiers, including null) and 1-in-X for accessories depending on the accessory pool. Reforging the same item dozens of times until you hit the best modifier is normal and expected.

Reforge cost is 1/3 of the item's sell price (so an item worth 60 gold costs 20 gold per reforge). Top-tier weapons like the Terra Blade cost 80-100 gold per attempt; the Terrarian or S.D.M.G. cost 200+ gold per attempt. Budget accordingly — a fully reforged endgame loadout costs 5-30 platinum coins.

Best Weapon Modifiers by Class

Weapon TypeBest ModifierStatsNotes
Melee SwordsMelee SwordsLegendary+15% dmg, +5% crit, +10% speed, +4 knockbackUniversal best for swords
Melee SpearsMelee SpearsGodly+15% dmg, +5% crit, +5% knockbackSpears can roll Legendary too; both effective
YoyosYoyosGodly+15% dmg, +5% crit, +5% knockbackYoyos cannot roll Legendary; Godly is the top option
FlailsFlailsLegendarySame as swordsIncludes Solar Eruption — top melee endgame
WhipsWhipsGodly+15% dmg, +5% crit, +5% knockback (no speed)Whips can't roll Legendary
BoomerangsBoomerangsGodly or Legendary+15% dmg, +5% crit, +10% speed, +4 knockbackSome boomerangs roll Legendary, others Godly
BowsBowsUnreal+15% dmg, +10% speed, +10% knockback, +5% critUniversal best for bows
GunsGunsUnrealSame as bowsUniversal best for guns
Rocket LaunchersRocket LaunchersUnrealSame as bowsSame modifier pool
Magic Staves (non-projectile)Magic Staves (non-projectile)Mythical+15% dmg, +5% crit, +10% speed, +15% mana cost reduction, +10% knockbackBest magic modifier; reduces mana drain
Magic Projectile WeaponsMagic Projectile WeaponsMythicalSame as stavesIncludes Razorpine, Last Prism, Lunar Flare
Summoner Staves (minion summon)Summoner Staves (minion summon)Mythical (if available) / RuthlessMythical: +15% dmg, +15% mana reduction (doesn't matter for minions), +10% knockback / Ruthless: +18% dmg, -10% knockbackSummon staves don't use mana; Mythical's mana bonus is wasted but +dmg still applies; Ruthless gives more raw damage
Throwing Weapons (Bone Throwing Knife, etc.)Throwing Weapons (Bone Throwing Knife, etc.)UnrealSame as rangedThrowing class removed in 1.4 but legacy items exist

Legendary vs Unreal vs Mythical — What's the Difference

ModifierDamageCritSpeedKnockbackMana Cost
Legendary (melee swords)Legendary (melee swords)+15%+5%+10%+4 KBn/a
Unreal (ranged)Unreal (ranged)+15%+5%+10%+10% KBn/a
Mythical (magic)Mythical (magic)+15%+5%+10%+10% KB-15% mana cost
Godly (yoyos, whips, spears)Godly (yoyos, whips, spears)+15%+5%n/a+5% KBn/a
Demonic (alt for many)Demonic (alt for many)+15%n/an/a+15% KBn/a
Ruthless (cheap alternative)Ruthless (cheap alternative)+18%n/an/a-10% KBn/a

Verdict: Legendary, Unreal, and Mythical are the universal-best modifiers within their weapon class — each adds maximum damage + crit + speed without downsides. Godly is the best where Legendary/Unreal/Mythical aren't available (yoyos, whips, spears). Ruthless gives +18% damage but reduces knockback; useful for weapons where knockback doesn't matter (most bosses are unstaggered by KB anyway). Demonic is a cheaper alternative if your reforge budget is tight.

Best Accessory Modifiers

ModifierEffectBest For
MenacingMenacing+4% damageOffensive builds; standard for all classes
WardingWarding+4 defenseDefensive builds; Master Mode early game
LuckyLucky+4% critical strike chanceCrit-stacking builds (mage with Critical Boost, ranger with Sniper Scope)
QuickQuick+4% movement speedMobility builds; niche
ArcaneArcane+20 max manaEarly mage builds; replaced by damage modifiers in endgame
HardHard+3 defenseInferior to Warding by 1 def — skip
ViolentViolent+4% melee speed (weapons only)Not for accessories
ForcefulForceful+5% knockbackMinor; skip
BriskBrisk+3% movement speedInferior to Quick — skip

Reforging Cost and Budget Strategy

Each reforge costs 1/3 of the item's sell price. The Goblin Tinkerer's UI shows the exact cost before confirming. Top-tier endgame weapons (Terrarian, S.D.M.G., Last Prism, Phantasm) cost 100-300 gold per attempt. Reforging an item to its best modifier from a fresh roll typically takes 50-150 attempts due to the random modifier pool, so budget 5-50 platinum per top-tier weapon for full optimization.

Money sources for reforging: Coin Gun (Pirate Invasion drop) crystal bullets convert coins into ammo and back; Lucky Coin accessory (Pirate Invasion) drops bonus coins on enemy hit; Discount Card (Pirate Invasion) reduces NPC purchase prices including reforge cost by 20% when equipped. Stack Lucky Coin and Discount Card together for maximum reforge efficiency.

Priority order for reforging: 1) Your main weapon (highest single DPS impact), 2) All accessories (Menacing for damage builds), 3) Backup weapons, 4) Niche utility weapons. Don't waste gold reforging weapons you never use. A typical endgame loadout (one main weapon + six Menacing accessories) costs 30-60 platinum to fully optimize.

Reforge Order for a Fresh Endgame Character

SlotRecommended pickWhy / notes
Priority 1Main weapon to Legendary/Unreal/MythicalHighest single DPS impact
Priority 2Wings or Master Ninja Gear to MenacingAlways-equipped accessory; high uptime
Priority 3Ankh Shield to Warding (or Menacing if going full DPS)Always-equipped; defense matters in Master Mode
Priority 4Celestial Shell to MenacingAlways-equipped; all-stat boost
Priority 5Destroyer Emblem to MenacingStacks with class damage
Priority 6Class-specific accessory to Menacing/LuckyFire Gauntlet, Sniper Scope, Celestial Cuffs, Papyrus Scarab
Priority 77th slot accessory to MenacingCharm of Myths or Worm Scarf based on need
Priority 8Backup weapons (one per class for swapping)Optional polish; only if you actively swap weapons

Special Cases — When Best Modifier Differs

Summoner weapons (minion-summon staves) have a unique edge case: minion damage scales with weapon damage at summon time, but minions deal flat damage afterward — they don't benefit from the Mythical modifier's mana cost reduction or knockback in any meaningful way. For summon staves, Ruthless (+18% damage, -10% knockback) is actually mathematically the highest-DPS modifier even though Mythical is what most guides recommend. The trade-off: minions have less natural knockback, which can affect some boss fights.

Whips (Snapthorn, Spinal Tap, Firecracker, Kaleidoscope) deal direct damage AND apply tags. Both effects scale with weapon damage. Godly modifier (+15% damage, +5% crit, +5% knockback) is the best because Whips cannot roll Legendary. Reforge all your whips identically — the stack depends on consistent modifier scaling across all whip tags.

Tools (pickaxes, axes, hammers) can be reforged for mining/chopping speed, but it's rarely worth the gold cost since the Pickaxe Axe and Drax outperform any reforged earlier tool. The Picksaw (post-Golem Pickaxe Axe alternative) is the standard endgame mining tool. Reforge tools to Light (+15% speed) only if you do extensive mining.

Reforge Cost Optimization Tips

  • Equip Discount Card (Pirate Invasion drop) and Lucky Coin (also Pirate) when reforging — Discount Card reduces NPC prices by 20% across the board.
  • Reforge components BEFORE combining at the Goblin Tinkerer — combine inherits the most-recently-modified component's modifier. Pre-reforge Cobalt Shield and Obsidian Skull before combining into Obsidian Shield.
  • Use the Coin Gun (Pirate drop) to convert excess platinum into Crystal Bullets temporarily — provides a 'savings account' effect for large reforging sessions.
  • Set a reforge budget per item (e.g., 1 platinum max per attempt batch) and walk away when you hit the cap. Spending 10 platinum on a single weapon roll is acceptable; spending 50 platinum on the same weapon is gold-wasting tilt behavior.
  • Use the Goblin Tinkerer's reforge happiness modifier — placing him in his preferred biome (Snow, near Mechanic) reduces all his prices by up to 10% via NPC happiness.
  • Reforge during Money Trough sessions — the Money Trough (Blood Moon drop) is a portable Piggy Bank so you can store excess coins safely without bank trips.
  • Don't forget that knockback-immune bosses (Wall of Flesh, Plantera, Moon Lord) don't care about your weapon's knockback stat — Ruthless modifier is mathematically optimal for those fights specifically.
  • Reforge in pairs: roll 5 times, take a break, roll 5 more. Tilt-rolling 30 times in a row leads to bad decisions like rolling away a Mythical to gamble for slightly better, only to get a useless modifier.

Frequently asked questions

What is the best reforge for melee swords?

Legendary is the best modifier for melee swords. It adds +15% damage, +5% crit chance, +10% speed, and +4 knockback. Reforge at the Goblin Tinkerer until you hit Legendary — expect 50-150 attempts on top-tier swords. Spears use Godly (no speed bonus), but standard swords cap at Legendary as the best possible modifier.

Is Mythical worth it for summoner weapons?

Mythical is recommended on most guides but technically Ruthless (+18% damage, -10% knockback) gives higher DPS on summoner staves because the mana cost reduction from Mythical doesn't apply (summon staves don't use mana). Both Mythical and Ruthless are good; pick whichever you roll first. If you're optimizing peak DPS and don't care about minion knockback, target Ruthless. For balance, Mythical is the safe default.

Should I reforge accessories before or after combining?

Before. The Goblin Tinkerer's combine function inherits the modifier of the most-recently-modified component. Reforge each accessory to Menacing before combining them into upgrades like Lightning Boots, Obsidian Shield, or Celestial Stone. This saves you a reforge cycle on the final combined accessory and prevents losing accumulated modifiers.

How much gold do I need to fully reforge my endgame loadout?

Roughly 30-100 platinum for a fully optimized endgame loadout (one Legendary/Unreal/Mythical weapon + 6-7 Menacing accessories). Top-tier weapons cost 100-300 gold per reforge attempt, and you typically need 50-150 attempts per item. Accessories cost less (10-50 gold per attempt) and roll fewer modifiers, so they hit Menacing faster. Equip Discount Card during reforging for 20% cost reduction.

What's the difference between Menacing and Lucky?

Menacing adds +4% damage per accessory; Lucky adds +4% critical strike chance per accessory. Menacing is universally better for most builds because damage applies to every hit; crit only applies to crit hits. Lucky becomes competitive in crit-stacking builds where you can push effective crit close to 100% — for example, mage with Critical Boost (Sorcerer Emblem alternative) or ranger with Sniper Scope. With 6 Menacing, you gain +24% damage; with 6 Lucky, you gain +24% crit chance. At 100% crit cap with Critical Boost stacks, Lucky exceeds Menacing's effective damage; below crit cap, Menacing wins.

Can I reforge Master Mode-only items?

Yes — Master Mode drops (Relics, Master Mode pets) can be reforged like any other item, though most Master Mode drops are vanity/pet items that don't gain stats from reforging. The Demon Heart cannot be reforged (it's a consumable). Tradeable items between worlds carry their modifiers across, so a Legendary Terrarian reforged in a Master Mode world keeps its modifier in your Normal Mode save.

Does Master Mode change reforge prices?

No. Reforge costs are fixed by the item's sell price, not by world difficulty. Master Mode does generally make you accumulate more loot per session (Treasure Bags drop coins), so your effective reforge budget is larger in Master Mode worlds.

Sources & verification

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